Adventure is the beating heart of gaming. Becoming a colourful character, making tough decisions, experiencing adventures is what most players crave; I know I do. Below are some of the new adventures I’ll be embarking on really soon.
Black The Fall
In majority of games you play as an absolute badass: slaying enemies, using guns or swords. Alternatively, you’re some high-born prince saving your people or a warrior fighting for your country. It’s not the case in this game. You’re Black, a human cog in a factory set in an oppressive communist society. One day a door malfunctions and you see your opportunity to slip out. Keeping to shadows and relying only on your wits, you seek a way out of the factory, but that’s just the beginning of your worries…
This first game developed by Sand Sailor Studio, based in Romania, is a stunning looking piece. The creative directors who came up with the idea are art studies graduates, and that comes through all the visuals and the use of colour in the game and the amazing quality of their marketing materials.
Now, that’s a really cool poster
Hue lives in a world that seems black and white; no one there knows or fathoms the concept of colours. One day Hue’s mother disappears to study the theory of colours. Hue finds his first colour, gaining the ability to paint everything blue, which makes the blue objects disappear. Soon he gets more colours and the puzzles get harder and trickier to solve.
What a cool concept: to add a complex and quirky story on top of a visually simple game. The game’s main developer, Dan Da Rocha, told me that the inspiration for the style came from Saul Bass’s iconic simplicity. That definitely shows!
Back in the day I was a huge fan of Black Isle’s RPGs (the likes of Baldur’s Gate or Icewind Dale). This game seems it’s modern successor. It’s a sequel to Expeditions: Conquistador, the second to a longer series Logic Artists plan.
The game takes you to the dawn of the Viking Age where as a leader of a Norse village, you consolidate power, launch raids and establish trade routes. In effect you choose whether you develop into a seafaring trader or a bloodthirsty conquerer. I’m excited, aren’t you?
A theatrical adventure game set in swampy Florida. The plot is a whodunit suicide or a murder mystery. When a washed-up actor hangs himself on location, a spotlight is cast on the backwater Florida town of Cypress Knee. Your screen becomes a stage on which you investigate this mysterious suicide as three distinct characters: cheeky blogger Romana Teague, down-and-out local reporter Jack Bellet, and cynical private investigator K.C. Gaddis.
The entire game plays itself out as if on a stage. The writer of this game is an ex-journalist who worked in similar swampy town in Florida. So the story is bound to be good.